May 04, 2006, 08:12 PM // 20:12
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#1
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Frost Gate Guardian
Join Date: Apr 2005
Location: Cantha
Guild: The Dirty Devils [TDD]
Profession: Mo/Me
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What role/route should I go with my Rit???
I have no idea if I want to be a healer/spirit king/dmg dealer all the skills looks great in the skill trees but I am having a hard time idealy ide like to heal people lay out a few spirits and have 1 or 2 spammable dmg skills. also is a pure rit feasable? any help on this subject would be tremendously appreciated!!!
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May 04, 2006, 08:40 PM // 20:40
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#2
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Jungle Guide
Join Date: Mar 2006
Guild: AoM
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really depends on what you want to do.
Healing is a very good route which I go from time to time depending on the party.
Channelling I really like too. If I do any missions with henches I normally tend to go this route for the damage. Same with PVP just because Im not a huge fan of healing in PVP.
But really mate its completely personal preference.
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May 04, 2006, 10:57 PM // 22:57
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#3
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Ascalonian Squire
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I would go with whatever fits your playing style the best.
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May 05, 2006, 02:58 AM // 02:58
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#4
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Krytan Explorer
Join Date: Mar 2006
Location: Kenya
Profession: Mo/
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I go pure healing, always in demand, just gotta make sure you dont have any idiots thinking that assassins=tanks
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May 05, 2006, 03:23 AM // 03:23
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#5
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Frost Gate Guardian
Join Date: Apr 2005
Location: Cantha
Guild: The Dirty Devils [TDD]
Profession: Mo/Me
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well i chose necro as my secondary and i was thinking something along the lines of restoration/blood magic/curses. is this a good idea or should i be doing something different and if so what? could someone point me in the right direction?
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May 05, 2006, 12:39 PM // 12:39
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#6
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Academy Page
Join Date: Aug 2005
Location: UK
Guild: Hired Killers [HK]
Profession: Mo/
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I too am a Rt/N and use Death, Communing and Spawning. Basically equip some spirits to help reduce damage on your allies and inflict some on your foes but also animate minions to help soak up enemy attacks and shield your party. You aren't going to inflict much damage yourself but your minions and spirits will do that for you whilst also keeping enemy attacks away from your allies which they will appreciate.
Works for me.
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May 05, 2006, 02:21 PM // 14:21
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#7
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Frost Gate Guardian
Join Date: Apr 2005
Location: Cantha
Guild: The Dirty Devils [TDD]
Profession: Mo/Me
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hmm sounds cool brutal I looked up a build last night on these forums I think it was in the Rt/N feeling overwhelmed thread its the one with deathmast spawning and channeling but I might as well use communing since not only I but my whole party would benefit from the spirits that I create but I'll see how it goes and whatnot...
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May 05, 2006, 02:53 PM // 14:53
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#8
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Academy Page
Join Date: Aug 2005
Location: UK
Guild: Hired Killers [HK]
Profession: Mo/
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I think that's the post I put my current PvE Rt/N build in also.
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May 05, 2006, 06:02 PM // 18:02
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#9
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Ascalonian Squire
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Quote:
Originally Posted by Brutal
I too am a Rt/N and use Death, Communing and Spawning. Basically equip some spirits to help reduce damage on your allies and inflict some on your foes but also animate minions to help soak up enemy attacks and shield your party. You aren't going to inflict much damage yourself but your minions and spirits will do that for you whilst also keeping enemy attacks away from your allies which they will appreciate.
Works for me.
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I'm running with this config as well. Works great in the team support role. The Ritualist is a fun character to play. You can play support, heal, and damage roles quite effectively.
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May 05, 2006, 06:57 PM // 18:57
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#10
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by Nivryx
I go pure healing, always in demand,
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i also go healing. i love to monk so it works out and you dont wait long for a group.
the rit's not a bad healer really.
Quote:
Originally Posted by Nivryx
just gotta make sure you dont have any idiots thinking that assassins=tanks
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that's been the best part of the expansion for me. watching all the assasins draw aggro.....
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May 05, 2006, 07:07 PM // 19:07
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#11
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Krytan Explorer
Join Date: Mar 2006
Location: Kenya
Profession: Mo/
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Quote:
Originally Posted by holden
that's been the best part of the expansion for me. watching all the assasins draw aggro.....
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i admit, its amusing to watch, but when they start complaining that im not doing my job, about dp, or begging to get rezzed i get annoyed. I don't even bother using flesh of my flesh on them until after a battle because 1) they are worthless without their skills, yet they try to tank with little energy anyways and 2) i find healing less people makes things go easier.
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May 05, 2006, 08:02 PM // 20:02
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#12
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Ascalonian Squire
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Quote:
Originally Posted by Nivryx
i admit, its amusing to watch, but when they start complaining that im not doing my job, about dp, or begging to get rezzed i get annoyed. I don't even bother using flesh of my flesh on them until after a battle because 1) they are worthless without their skills, yet they try to tank with little energy anyways and 2) i find healing less people makes things go easier.
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Give it a month or so and all the Agro Assassins will weed themselfs out. I will have to admit it is fun watching. I've also notice that the people playing the Ritualists aren't as childish, but this is just my experience.
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May 05, 2006, 11:26 PM // 23:26
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#13
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Ascalonian Squire
Join Date: Aug 2005
Guild: Protectors Of Peace (PoP)
Profession: N/
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I seem to be in a large group using Rt/N. This is my first attempt at a Ritualist and I've always liked Necro. My initial thoughts on this combo was protect Ritualist with wells from Necro but until I get the wells the spirits/minions with Boon of Creation is way too much fun.
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